Circular Fountain Particle



Rez the circular fountain particle on the ground and touch it. A menu will drop down allowing you to choose the number of emitters, 6 particle patterns, 9 spread area settings, 6 heights and 9 particle change intervals or to rez/derez/reset the emitters.


To begin, select number of emitters, particle pattern, spread area, height and particle change interval, then select rez to create the emitters.


You can also make your own patterns by creating a notecard containing the commands below and placing it in the contents folder of the circular fountain particle.


_________________________________________________________ move VALUE - moves from the emitter's current position (Example: move 3 2 2)
rot VALUE - tilts the emitting objects (Example: rot 45)
rotate VALUE - rotates the emitting objects. (Example: ratate 0 0 0)


scolor VALUE - the color of the starting particles. (Example: scolor 255 0 255)
ecolor VALUE - the color of the ending particles. (Example: ecolor 0 255 255)
rainbow VALUE - changes the color per sec. (Example: rainbow 1) To stop this function, write "scolor VALUE" or "ecolor VALUE".


ssize VALUE - the starting size of the particles, range 0.03125 - 4.0. (Example: ssize 0.2 0.2)
esize VALUE - the ending size of the particles, range 0.03125 - 4.0. (Example: esize 0.2 0.2)


age VALUE - the time duration of the particles, range 0.1 - 30.0. (Example: age 5)
push VALUE - the particle acceleration, range 0.0078125 - 100. (Example: push 0 -0.2)
speed VALUE - the speed of the particles. (Example: speed 0.8)
omega VALUE - the rotation between bursts. (Example: omega 0)
rate VALUE - the time interval to release. (Example: rate 0.001)
radius VALUE - the distance from center of the source where particles are created, maximum value is 50.0 (Example: radius 0)
burst VALUE - the number of particles released every burst. (Example: burst 5)
texture UUID - the key of the particle texture. (Example: texture c6dbc4b2-918c-b224-8f8d-210b9a07fabf)


explode - shoots particles out in all directions.
angle - shoots particles across a 3-dimensional cone. (default is angle)
bounce - particles bounce off the object's z-axis height. To stop this function, write "bounce" again.
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